Hide or Die Glossary

Key terms used throughout Hide or Die and this wiki. Terminology is kept in English as used in-game.

Hider
The team that hides by morphing into map props. Hiders must survive until the round timer expires. When eliminated, a Hider joins the Seeker team.
Seeker
The hunting team that searches for disguised Hiders using weapons. Seekers play in first-person and have infinite ammunition.
Morph
The core Hider ability. Press F (or the mobile morph button) near a prop to transform into that object, matching its appearance and size.
Anchor
A UI button that locks your morphed prop in place on a surface, preventing accidental movement when adjusting the camera.
Whistle
A mandatory mechanic that triggers approximately every 30 seconds. All Hiders whistle, revealing their general location to Seekers via audio and a red circle indicator.
Power
In-round abilities including Healing (default), Speed, Freeze, and Swap. Purchased with coins or picked up during matches.
Coin
The primary in-game currency earned from matches, map pickups, codes, and daily rewards. Spent on powers, crates, and cosmetics.
Crate
Loot boxes purchased with coins. Four tiers exist: Common, Uncommon, Rare, and Spooky, with increasing cost and cosmetic rarity.
Battle Pass
Seasonal 30-tier progression track offering free and premium (600 Robux) reward tracks with exclusive skins and coins.
Game Pass
Permanent Robux purchases such as 2x Coins, 2x XP, Extra Health, and Rapid Fire that provide ongoing account perks.
Prop Hunt
A game genre where hiders disguise as environmental objects while seekers attempt to find them. Hide or Die is Roblox's take on this format.
Place ID
Roblox identifier 18799085098 used to locate the official Hide or Die experience on the platform.

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